Rail Route Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Basics
How to play
Routing
Contracts
Building
Automation
Levels
Game support
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Rail Route Wiki
21
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Basics
How to play
Routing
Contracts
Building
Automation
Levels
Game support
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
How to play guide for Rail Route
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
How to play guide for Rail Route
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Building your System == [[File:RR Build options.png|alt=|thumb|351x351px|The red square is where I clicked, the blue squares show all available options from that red square]] Building is fairly straightforward. When you click in an open spot, the game will show you where you can build to and how much it'll cost you. From any platform or auto block you must build one straight track section, then you can build up, down, left, right or diagonally. The blue lines will extend as far as you can build either because you'll hit a wall, enter a platform, enter an auto block or simply run out of money... Faster track means faster trains which can mean more income, but faster track costs more money so make sure you have enough cash to lay your track. === Signals === Signals can be built on any track tile including straight, curved and diagonal. You need at least one full square of space to install a signal. You cannot build them on switches. You also cannot build signals in tunnels, auto-blocks or stations. Click once to lay a signal and click the signal again in build mode to reverse it. If you place a manual signal you can upgrade to an auto signal (once you've got that researched) by selecting auto signal in the build screen then clicking on the signal. The cost of the previously-placed manual signal will be deducted from the cost of the auto-signal. You can downgrade similarly from an auto to a manual signal. === Sensors === '''Sensors''' can be built on any track tile including straight, curved and diagonal. Tiles that are switches, signals, in an auto-block or in a tunnel cannot contain most sensors. You CAN build routing sensors in auto-blocks! Platform sensors can only be placed on platforms (they'll be placed there automatically). Building Routing sensors in auto-blocks will locate them to one end of the auto-block irrespective of the block's length You can read more on Sensors in [[Automation]]. === Tunnels === You can learn more about tunnels and how to build them [[Building#Tunnels|Here]]. NOTE : '''Autoblocks''', '''Stations''' and '''Walls''' cannot be deleted or built through, even with a tunnel [[File:RR Place Coachyard.png|thumb|323x323px|Coachyards can be placed up to six tiles from the station, the linked station name will be shown underneath]] === Coach Yards === Once you unlock the Coach Yard (See Research below) you will start being offered contracts which end at internal stations (ie ones which don't appear at the edge of the map) To build a coach yard you need to have some track which is close to a station (within 6 tiles in any direction) but is not connected to anything else. You can select Coachyard from the build options and then hover over your chosen location to see if it connects to the correct station and is allowed or not. Lay the track to this location once you've checked, then build your coach yard. NOTE : Coachyards will put out trains when asked to do so, without any signalling incorporated into the Coachyard itself. If there is an inbound train this can cause crashes NOTE : Coachyards do not route trains... you may need to place a sensor and signal between the coachard and station to automate the coachyard (available as an upgrade in "Research") See the Contracts section below for info on coachyard contracts
Summary:
Please note that all contributions to the Rail Route Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab